May 27, 2006, 06:56 PM // 18:56
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#1
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Ascalonian Squire
Join Date: Apr 2006
Profession: W/R
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Relic Run Bug
You are currently unable to capture relics on unholy temple and sacred temple. This bug is ridiculous and was curious if anyone knows when it will be fixed.
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May 27, 2006, 07:08 PM // 19:08
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#2
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Frost Gate Guardian
Join Date: Oct 2005
Location: California
Guild: Paper Airplane Pilotz[boom]
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no idea its been bug after the game update as far as i know -.-
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May 28, 2006, 07:57 AM // 07:57
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#3
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Ascalonian Squire
Join Date: May 2006
Guild: The Black Parades
Profession: Mo/E
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Yeah this sucked bad last night eh Danny.
Whenever we played anyone on a relic map, we would ask the oposing team that whoever DP'd most would just leave.
We played a guild running some sweet monk/assasin deaths charge smite spike (heal sig and frenzy?) and had no probs leaving when we were losing in holy temples.
Just a pity the same can't be said for others. One particular guild team in sacred temples were completely dp'd out and flatly refused to go outa spite.
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May 28, 2006, 11:54 AM // 11:54
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#4
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Wilds Pathfinder
Join Date: Feb 2006
Location: Danbury, Connecticut
Profession: W/Mo
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Quote:
Originally Posted by Outkast
Yeah this sucked bad last night eh Danny.
Whenever we played anyone on a relic map, we would ask the oposing team that whoever DP'd most would just leave.
We played a guild running some sweet monk/assasin deaths charge smite spike (heal sig and frenzy?) and had no probs leaving when we were losing in holy temples.
Just a pity the same can't be said for others. One particular guild team in sacred temples were completely dp'd out and flatly refused to go outa spite.
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Yea, you'll note that if you go against "guild teams" they will actually agree most often to resign if they lost.
Also, I really do not like the bug.
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May 28, 2006, 01:53 PM // 13:53
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#5
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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The team I was in rolled dice (/roll 100) and lost twice
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May 28, 2006, 02:05 PM // 14:05
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#6
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Krytan Explorer
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Outkast
We played a guild running some sweet monk/assasin deaths charge smite spike (heal sig and frenzy?) and had no probs leaving when we were losing in holy temples.
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Frenzy Heal Sig It was a good game last night.
Yer it was annoying how some teams wouldn't agree at the start, that the team with the lowest dp resigns as they knew what build we where running. I think that was really unfair as we agreed lowest dp resigns against iA when where pritty certain we probs wouldn't win.
Last edited by Ghost Recon; May 28, 2006 at 02:08 PM // 14:08..
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May 28, 2006, 02:09 PM // 14:09
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#7
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Wilds Pathfinder
Join Date: Sep 2005
Profession: W/
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Quote:
Originally Posted by Ghost Recon
Frenzy Heal Sig It was a good game last night.
Yer it was annoying how some teams wouldn't agree at the start, that the team with the lowest dp resigns as they knew what build we where running. I think that was really unfair as we agreed lowest dp resigns against iA when where pritty certain we probs wouldn't win.
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I love your build!
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May 28, 2006, 02:13 PM // 14:13
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#8
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Academy Page
Join Date: Jul 2005
Guild: Lost Caoe[LC]
Profession: Mo/A
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I am from FrenzyHealSig[FhS] and we came up against an IWAY usin our Monk/Assasin build on the Unholy Temples map.
From the start we asked about highest morale wins, and they just moaned about rolling the dice. So we ended up nearly dp'ing the full team. But still they refused flat. Like my guildie above said coming up against iA we acepted to defeat before a spell or skill was cast lol....
Anyways hope the bug gets fixed soon or there could be alot of unhappy teams meeting stubborn teams who dont have the decentcy to admit defeat...
Last edited by Mordib Deathblade; May 28, 2006 at 02:16 PM // 14:16..
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May 29, 2006, 02:47 AM // 02:47
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#9
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Wilds Pathfinder
Join Date: Feb 2006
Location: Danbury, Connecticut
Profession: W/Mo
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Why is A-Net not making a move to "comfort" us players? Some sort of explanation? Shouldn't they send out Gaile Grey to lighten our anger? :P
I skipped all relic runs today. Got to Halls three times, it was nice.
Only held twice though, a healer error'd out.
We were under "Underground Girl's team."
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May 29, 2006, 10:08 PM // 22:08
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#10
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Ascalonian Squire
Join Date: Oct 2005
Location: Croatia
Guild: Greener Pastures [DVDF]
Profession: N/A
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Its really annoying. Pugs ussually dont resign.
A-net -if you cant fix that bug soon,at least remove that map from the tournament untill it is fixed.
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May 29, 2006, 10:16 PM // 22:16
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#11
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Lunar Rabbit
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This bug is getting VERY annoying now. Normally, I agree to a DP war with the opposite team- where at 2 minutes left on the timer, whoever has the least morale loses and risigns out. But I am coming across so many teams who just wont do it, and would rather we both lost and the better team couldnt go on to other matches.
For example, today I was against IWAY in Unholy Temples. We agreed that at 2 mins, the team with the lowest morale would lose. So when it got to that stage and we were the clear winners they started to leave the game. But 2 people were reluctant to leave, stayed till the end and we both lost. I dont know why they do it, but this bug should've been fixed already.
-Jiao
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May 30, 2006, 12:21 AM // 00:21
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#12
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Academy Page
Join Date: May 2006
Guild: Frenzy Heal Sig [FhS]
Profession: N/
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i realy hope this gets fixed soon, aswel as a few other bugs which are poping up.
got very annoying after a run with very few skips only 2 loose because 1 person refused 2 resign in Sacred Temples.
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May 30, 2006, 10:19 AM // 10:19
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#13
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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The relicrunbug has been fixed today
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Oct 28, 2006, 11:33 PM // 23:33
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#14
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Frost Gate Guardian
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Seems to be reintroduced.
Just happened 3 minutes ago to my team.
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Nov 01, 2006, 02:46 PM // 14:46
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#15
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Academy Page
Join Date: Aug 2006
Location: The Netherlands
Profession: Mo/
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So is it working now?
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Nov 02, 2006, 04:30 AM // 04:30
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#16
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Didnt happen to me, but i rubber banded across the entire godamn map.
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Nov 03, 2006, 10:25 PM // 22:25
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#17
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Wilds Pathfinder
Join Date: Aug 2006
Location: North Carolina, US
Guild: The Arctic Marauders [TAM]
Profession: W/
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There is no reason to keep posting in here. The relics are fine at the moment.
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Nov 11, 2006, 08:11 PM // 20:11
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#18
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: Pow Pow Pow [myau]
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rubberbanding is still a problem.
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Nov 11, 2006, 08:21 PM // 20:21
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#19
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Lion's Arch Merchant
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Haha reminds me of a couple days ago on sacred. Was in a group and about to cap (so I thought) and teammate says drop pass the relic. I said wtf dude I am on the stairs about to cap in 2 seconds. He got pissed and said DROP the relic. I started clicking "I am talking to ghostly hero" over and over, all of a sudden BANG I was back at the gate. Evidently I did a countdown and passed the relic. BTW you can still pass the relic from top of the stairs down to teammate, just not in front like before.
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Nov 15, 2006, 11:43 AM // 11:43
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#20
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Ascalonian Squire
Join Date: Nov 2006
Location: Australia
Guild: Diabolic Influence [Di]
Profession: N/
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Rubber banding whilst carrying the relic really pisses me off. I totally skitz it on vent too. There is nothing worse than seeing urself getting through a body block only to find out hes still 200 meters back with the bastards still standing infront of him.
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